Kevin Parsons is a longtime D&D gamer and now a busy father. Wanting to keep on gaming, but not having as much time for it, Parsons wrote D20 Go.
Based on older versions of D&D, especially D&D 3 and 3.5, the rules engine now allows combat to be completed with one dice roll and then narrated by the group.
The gamebook also has some neat accessibility features with Verdana font used as a better option for dyslexic readers and was playtested by people on the Autism spectrum.
In the whole system, there are only seven classes to learn, but which can be used to create almost any type of character. Ability scores and skills are presented as descriptions rather than numbers.
Monsters are designed as story elements, rather than stat blocks.
There’s an official D20 Go Discord for questions and community too.
Combat in D20 Go
Combat is resolved by the players rolling 3d20 and the group needing at least as half as many successes are there are players. Running for a group of three players? They’ll need 2 successes to win.
The GM determines the outcome based on the dice rolls, but it is the players who describe how the characters reach that outcome.
You can download D20 Go from DriveThruRPG or order the book as either softcover or hardback. Currently, the usual price of $13.50 for the PDF is reduced to $9.50.
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