Doomtown was born as a CCG and has evolved since but stayed close to its Deadlands inspiration.
At one point, Wizards of the Coast owned the title through the TSR buyout, but now Pinnacle, the owners, are developing the game with Pine Box Entertainment. The new edition is standalone, good for newcomers and is compatible with Doomtown: Reloaded. You can see progress at Kickstarter.
This edition of the expandable game has players controlling one of six factions struggling for control of a Weird West town. Weird West means zombie cowboys and other delights.
The six factions are;
- Law Dogs
- Outlaws
- Entrepreneurs
- Fearmongers
- First Peoples
- Anarchists
New ways to play the game include a 2 versus 1 mode and a solo mode, which has always been a popular mod since lockdown.
The pack contains an impressive 520+ cards. That’s 78 faction cards, 13 drifters, 12 outfits, 47 actions, 39 deeds, 38 gods, 30 spells, 1 black joker, 1 red joker, 1 reference card and special event cards.
In Doomtown, players get access to the same cards, so all of the above have at least two copies.
There’s a print and play version at $25, which has attracted a handful of backers. With all those cards, the core game is complete with the print and play unlocks at $60.
The “full playset” in which you get two copies is nearly as popular as the core rules. 2 copies of the game mean 12 Jokers, which is enough for 2 per faction and, therefore, something of a sweet spot.
At $175, you get all the perks of the “full playset” along with a playmat and lots of sleeves to keep cards safe.
There are other tiers, but the $1,000 option was one of the first to sell out. The estimated delivery of the project is May next year.
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