Cult of the Lamb developer Massive Monster have said they will delete the game on January 1st after Unity announced changes in its monetisation and charging policies.
Unity recently stated that it would start demand fees from developers using the free and premium versions of its game creation tools, depending on the circumstances.
Massive Monster’s response is one of the best recent examples of cutting off its nose to spite its face, by saying it was ‘delete’ the roguelike. The developer has gone so far as to say the new policies will lead to ‘significant delays’ in the creation of its other, upcoming, games.
So, what is this new charging plan? Well, developers using Unity’s free tier development services will have to pay a $.20 fee every time one of their games are installed – but only once those games have received over 200,000 downloads and have generated $200k+ in revenue.
Those using the Unity Pro tier will also be charged a download fee, albeit lower, and will not face charges until their games cross higher download and revenue thresholds.
These changes are due to come into play at the beginning of next year, and it’s going to affect so many game devs, because Unity is such a popular development platform.
Games such as Cities Skylines, Rust, Subnautica, Kerbal Space Program, and Genshin Impact were all created using Unity.
Massive Monster are urging people to buy Cult of the Lamb now, as it’ll be gone by January 1st.
Do you agree with Unity’s new charging policies? Do you think Massive Monster will go through with their threat? And in the meantime, how many more sales do you reckon this is going to get them?