The old British sci-fi series Sapphire and Steel is a special golden oldie worth watching.
On Friday the 13th this year, Cave of Monsters Games released Elements of Procedure, a RPG inspired by the classic.
There’s a very limited but highly desirable set of risographs available from the Itch store too. Once sold out, Cave of Monsters will remove mention of them.
Time is many things. A corridor that surrounds us all, linking every point in time. A sometimes benevolent, sometimes malevolent force. A catalyst for dark feelings and the incubator of wholesome ones. Time is its own unique force, operating independently from the rest of the world. Sometimes, however, it breaks through into our world causing confusion, horror and panic. When this happens, time must be set back on course, to continue its constant flow. That is where you come in…
As in Sapphire and Steel, operatives channelling elements, stones, and metals to investigate weirdness in this RPG.
The system uses 2d6 and clocks. The operative clocks include;
- Cut for all things related to the physical, such as moving objects, combat and withstanding attacks.
- Carat for all things related to the mental, such as recalling historical facts about humans, investigation skills, knowledge of the occult, and other phenomena.
- Clarity for everything social, such as deceiving, intimidating, charming, and interrogating others.
- Colour or your special ability, like turning back time, creating copies of people or making weapons out of everyday objects.
The game suits one GM/Narrator and three or four other players.
A look inside Elements of Procedure
Quick Links
- Download: Elements of Procedure
Join in the conversation below or teleport over to the chat portal to join in the conversation elsewhere on the site.