Italy-based Junone returns to Kickstarter with The Witch Who Survived, and that’s a tabletop game in the crowdfunding platform’s Witchstarter and a Project They Love.
The simple system uses different dice for people as it does for magical entities, but the trial at the end uses roleplaying skills. There’s a free-to-download quickstart, and you can find that below or skip straight to the pitch page.
The game mechanics use a pool of d6 to determine the difficulty of a challenge and a target that must be beaten by the Witch’s roll of 1d10+1d20 plus related points.
It’s not a case of clear-cut success or failure in The Witch Who Survived, it is about consequence and not making the roll leads to more trouble.
The free quickstart is a generous 67 pages and fully illustrated.
The Witch Who Survived is an RPG about living a life entangled with magic, dangers and ancient powers.
You play as a Witch, a bearer of magic and knowledge now lost by the Order of the Sacred Will. Witches have to live acting in the shadows and choosing how to use their incredible abilities, resisting an ignoble hunt that wants them extinct.
They have to deal with a reality that crosses paths with paranormal or is shrouded in doubts and lies, all in order to:
SURVIVE AT ANY COST
Backers can support the indie RPG project as usual, spreading the word, trying the quickstart, demoing the game and offering cash.
Those Witch supporters who can pledge €17 or more will get the handbook in PDF and all digital stretch goals.
At €45, backers get the physical and PDF copy of The Witch Who Survived and a Kickstarter exclusive copy of the Grimoire of the Witch. All the stretch goals that unlock, not just the digital ones, are added.
Illustrated prints and bookmarks are added at €50 and then dice, a dice bag and enamel pins at €70.
There’s a limited €200 tier that also layers in a full-colour commission of your own Witch.
Junone and the team estimate a delivery date of July 2024 for digital and physical tiers.
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