DriveThruRPG has recently launched a whole load of new heist-themed titles onto their system, as a result of the latest Pocket Quest event where over 90 publishers to create a game from the ground up in under 25 pages with the theme of Heists!
And you can check out all the new games right here! All in all, there’s over 90 pocket-sized heist-themed TTRPGs for you enjoy, as a result of DriveThru’s partnership with Storytelling Collective.
“Absolutely thrilled we finally partnered with Storytelling Collective,” Meredith Gerber, Partner Relations Manager said. “Their ability to help us support new and veteran creators was so magical. The excitement of PocketQuest from our community keeps growing and I am glad Storytelling Collective is along for the ride with us.”
Both DriveThruRPG and Storytelling Collective offered participating creatives a wealth of resources and packages to get started, including templates, an art pack, webinars and social media graphics. They had just two months to create these fantastic-looking games.
“PocketQuest was an incredible experience for Storytelling Collective this year and we were over the moon to be a part of it,” Kayla Cline, Creative Producer and Comics Director at Storytelling Collective said. “Our team was constantly thrilled and impressed by the community’s exuberance for creation and willingness to learn and absorb anything we threw their way throughout the month. Everyone involved should be proud of all of the hard work and positive collaboration they did with this PQ, and we cannot WAIT to see the final results!”
Publishing Partners are able to earn badges to collect throughout the creation and promotion. Some badges are earned by completing the challenge to having someone run an actual play of their game.
While creators weren’t required to use the templates, they did have a specific set of rules for this game jam that they had to follow, including:
- The game — mechanics, fiction, and everything needed to play — had to fit within 25 pages.
- It must be about heists, in whatever way they interpreted the theme.
- It had to be their system or a system with an open third-party license.
- Could not submit a game with AI Art or AI Writing involved anywhere in the process.
“The community is really why we love doing this every year,” Gerber said. “They’re wildly supportive of one another, they give advice and feedback in such a constructive way, and cultivate a welcoming space for new partners. Making your first game can be absolutely daunting, but having the opportunity to work and grow together is something so very special.”
How cool is this?! I’ve had a look through some of the games already, and can’t wait to play some of them – especially I Want to Save the World, But I’m Just a Level 1 Skeleton! Again, you can check out all the new games right here, and let me know what you think!
Have you seen any of the heist games that particularly catch your eye? Tell me all about it in the comments.