This has popped up onto my radar because Riot Games show the artistic process behind the creation of the new hero Karma. I love these time lapse drawings. If anyone’s got any insight into the game League of Legends then I’d love to see them in the comments below.
Even as a young teenager, Karma spent her time in meditation in the Lotus Gardens. It was said; “that girl can not only weather a storm, but calm it”.
When Noxian troops invaded southern Ionia, Karma’s village was one of the first to fall and the few survivors captured. It was here that Karma found her calling, she exploited the insecurities of the Noxian commander and negotiated the release of the villages to the north.
Since then she’s become a figure head of the Ionian resistance.
If you fancy a copy of the final drawing then it’s here in 1215 x 717 size. Er, don’t ask me why – it’s the one provided. Not quite the wallpaper sizes I’m used too.
Want some stats on Karma? Here goes!
Heavenly Wave: Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.
- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone. The amount healed is amplified depending upon the amount of life Karma, or her allies are missing
Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Bonded allies have increased movement speed and bonded enemies have reduced movement speed. Enemy units that come in contact with the beam take magic damage, and champions who pass through the beam receive the same movement speed modifier as bonded champions.
- Mantra Bonus: Karma imbues the beam to grant bonus movement speed to any ally that passes through the beam. Any enemy that passes through the beam suffers reduced movement speed Karma strengthens the bond to double the effect of the movement speed modifier.
Soul Shield: Karma summons a protective shield that absorbs incoming damage.
- Mantra Bonus: In addition to the shield, energy radiates out from the shield, dealing damage to enemy units around the recipient.
Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Inner Flame (Passive): Karma gains increased Ability Power corresponding to her missing Health.