It’s not a contradiction to suggest a game can be anime-esq and gritty. Some of the best animes are noirs so Purgatoria: City of Angels caught my attention with their Kickstarter. You can read the campaign page here.
https://www.kickstarter.com/projects/1597847626/purgatoria-city-of-angels
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In the Risks and Challenges section of the Kickstarter the RPGs creators acknowledge;
Purgatoria: City of Angels is going to be our first professionally published RPG. While all studios need to start somewhere, it seems foolhardy not to address the possible points of friction on this project.
I found that to be a reassuring statement. I’m pretty certain the team has thought through likely problems.
They’re aiming high. Sure, there will be a PDF of the game if the Kickstarter is successfully but they’re also going for a hardcover.
The system, just teased at, seems interesting and I’ll admit I’m curious now.
So what’s the state of play? They’re asking for $4,600 and with 28 days still to run they’ve got $1,625. Think the $4,600 is too low? There’s a cost breakdown in the Kickstarter and scope for plenty of stretch goals.
A backing of $10 gets you a PDF of the Purgatoria sourcebook, $5 gets you a special mention as well and if jump up to $30 you get the hardcover. I don’t think $30 is a high price at all for a hardback. In fact, the pledge levels are soundly modest.
Weirdly; I’m reminded of SLA Industries. That Scottish RPG was set in a huge city, in which it always rained and agents were locked against serial killers in a struggle that was almost made for TV. Whereas SLA was grim, I think Purgatoria will be gritty with high octane action. It’s set in a huge clockwork city surrounded, not by rain, but by night.