Gamers are used to making up worlds as are some authors. The latter might be trying to sell their world, though, creating a franchise that’ll enable them to sell book after book. As it turns out what might cut it for a tabletop game might not be enough for book you hope to get published. Imagine if the GM wasn’t around to answer any questions the players might have. That’s the challenge the author faces, they need to predict questions or confusions readers might have, and answer them before it ruins the story.
This video is from Ellen Brock, a freelance novel editor, and in it she breaks down the 10 most common worldbuilding mistakes she sees while reviewing unpublished manuscripts. She’s a stickler for consistency and perhaps those recommendations are things GMs can take back to the gaming table too.
Brock has worked with agencies like Unter, Irene Goodman Literary Agency and Upstart Crow Literary.