Amazon is listing D&D Guildmasters’ Guide to Ravnica in their catalogue and this unexpected book may just be the next official setting for Dungeons & Dragons.
At the time of writing Wizards of the Coast has said nothing and their European PR team pays no attention to Geek Native but ‘leaks’ like this on Amazon aren’t unusual and are generally pretty slam dunk.
So what do we know about D&D Guildmasters’ Guide to Ravnica?
Guilds of Ravnica is a very similar name, but this is expected to be the 79th expansion to Wizards of the Coast owned Magic: the Gathering. It’s due out in October 2018.
There’s already another Ravnica expansion in Magic. That’s Ravinca: City of Guilds which came out in 2005. It’s entirely possible that WotC is going to double-down on the cityscape.
There are ten guilds in Ravnica according to Magic: the Gathering but the four in focus in Guilds of Ravnica are:
- Boros Legion – associated with the radience ability.
- House Dimir – associated with the transmute ability.
- Golgair Swarm – associated with the dredge ability.
- Selesnya Conclave – associated with the convoke ability.
The official description for Guildmaster’s Guide to Ravnica seems to match this. Wizards describe it as;
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game
Wikipedia has an article on Ravinca in which the city is described as an ecumenopolis. That’s to say it’s a city that covers the surface of an entire planet. There are ten guilds in total, more than the four standout guilds from the Guildmaster’s Guide to Ravnica set, each representing a combination of two of the five colours of magic in Magic: the Gathering.
On Amazon the city is described colourfully;
A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds–crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs–vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.