A “Coffeelock” is a multiclass Sorcerer / Warlock. A Coffeelock is built to use the Flexible Casting rules of the Sorcerer in conjunction with the Pact Magic ability of the Warlock.
Flexible Casting
You can use your sorcery points to gain additional spell
DnD Beyondslots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
Pact Magic
DnD Beyond
To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
There is no rule in D&D 5e that says you must take a long rest. Therefore a character with Level 2 in Warlock and Level 2 in Sorcerer can regain all their Warlock spell slots after a short rest and then sacrifice them to gain additional sorcery points.
Flexible Casting
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
DnD Beyond
Those sorcery points can then be transformed back into spell slots. The result? Effectively infinite spell slots for the course of an adventure.
Coffeelock Summary
- Reach level 2 Warlock and level 2 Sorcerer.
- Use Flexible Casting to turn Warlock spell slots into sorcery points.
- Use Flexible Casting to turn sorcery points into spell slots.
- Take a short rest and refresh Warlock spell slots.
- Return to step 2 without taking a Long rest.
If you do this every short rest you take then the number of spell slots your Coffeelock has will simply keep on increasing.
Is the Coffeelock multiclass legal in D&D 5e?
It is, although multiclassing is an optional rule which DMs do not have to use.
The Coffeelock build can quickly overshadow the rest of the group and many DMs rule that chained short rests are the same thing as a long rest. This ruling helps balance characters.
In 2015 Jeremy Crawford confirmed this and agreed that the Sorcerer’s Flexible Casting ability is omnivorous.
Crawford is the lead rules designer of Dungeons & Dragons.
More recently, in August of this year, he spoke on the subject again and suggested ‘one way to read the rules’ was that Pact Magic slots could only be used for Warlock powers. This interpretation would also limit the effectiveness of the Coffeelock.
There is also a cost to this niche trick. While having to avoid Long Rests you will also be unable to recover spell slots over 5th level.
Long rest rules
It’s worth noting that the optional book Xanathar’s Guide to Everything has something to say about long rests.
Going Without A Long Rest: A long rest is never mandatory, but going without sleep does have its consequences. If you want to account for the effects of sleep deprivation on characters and creatures, use these rules. Whenever you end a 24-hour period without finishing a long rest, you must succeed on a DC 10 Constitution saving throw or suffer one level of exhaustion. It becomes harder to fight off exhaustion if you stay awake for multiple days. After the first 24 hours, the DC increases by 5 for each consecutive 24-hour period without a long rest. The DC resets to 10 when you finish a long rest.”
These rules, as written, also put a serious block on the Coffeelock’s ability to churn up as many spell slots as they want.
Creative Commons credit: Water Mage by Johnny Morrow.
You can find thoughts and opinions on this article in the comment section below.
Easy fix. A sorcerer is never allowed to have more sorcery points than they do levels in sorcerer. Why would they be allowed to have more active spell slots than their table allows?
All sorcerers? All multi-classed sorcerers? Just the Coffeelock?
I think this is the best answer. Use the warlock slots to REPLENTISH sorcerer slots but not exceed them. Good call.
Actually, bc this is what flexible casting is made for. You just need a huge amount of unseen servants to idk, do all the small fancy stuff of a theatre show, then you re better of using all your sorcery points to create first level spell slots.
For a level 20 sorcerer that would be 107 sorcery points he can completly get and therefore 57 unseen servants at a time.
I think the better fix, (if you think, you have to fix it,) is to rule, warlock spellslots can’t be used for flexible casting.
Easily broken as well:
step 2a – turn sorc points into spell slots
step 2b – turn warlock slots into sorc points
Rinse and repeat until the DM kicks you from the group.
Exactly this. There is limit to spell slots on all casters for a reason, rules as written and all that. In any case, I would think it impossible for a caster to have more slots than allowed to their level without the intervention of a divine power or powerful artifact that does exactly that. In any case, I would think creating more spell slots is perfectly fine if the character has already used those sorcery spell slots i.e. creating more slots to replace/replenish what was already used. If the character is full on their sorcery slots, then they shouldn’t just… Read more »
A work-around to the exhaustion ruling, one less level in sorcerer, one more in warlock, bean pact of the tome and grab aspect of the moon.
I was thinking the same thing. You could also choose Warforged as the race (assuming it’s legal) as they don’t suffer the penalties of lack of sleep.
That doesn’t prevent exhaustion for never taking a long rest though.
TBF I would debate that the RAI of the aspect of the moon is to negate the necessity of a long rest. Any other interpretation of this ability makes it completely flavor and utterly worthless.
The 8 hours doing light activity in the description IS the long rest, it just lets you get other basic stuff that doesn’t require rolls done during the long rest, or always have a lookout. It is not RAW or RAI that it is no longer a long rest.
You want to homebrew it as such, sure, but seeing as the 8 hours light activity is still required in the text I don’t see what benefit making it not count as a long rest serves other than boosted this specific broken build
Another option is being a divine soul sorcerer or celestial pact warlock and have access to the 2nd level spell (lesser restoration) and just spam that once a day to cure exhaustion. The penalty for failing doesnt go up just the dc.
Actually, lesser restoration can’t cure exhaustion, you’d need level 9 in one of those classes to get greater restoration, and a shit ton of diamonds to keep this up over a long time.
You can override the need for a long rest with Aspect of the Moon, which negates the need for sleep
But…. you can’t stack spell slots. If you only have 1 level 5 spell slot, you can’t convert 14 sorcery points into 2 level 5 spell slots. You can only gain slots you’ve already expended: Not gain infinite slots.
“You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.”
-D&D Beyond, Sorcerer page
The key word is “additional.” This means that the spells slots created with Font of Magic are separate from the ones you get from Spellcasting. Even if I haven’t used any spell slots, I can still create one with Font of Magic to use instead.
@Quill: It also says “to gain additional sorcery points”, but the immediately preceding paragraph said “You can never have more sorcery points than shown on the table for your level.” Clearly the word “additional” can be interpreted different ways in this context.
Your interpretation is kind of ridiculous, since level 6 sorcerers could create 4th level slots and level 7 sorcerers could create 5th level slots. The wording that the spell slots “vanish” when you complete a long rest seems to support that interpretation though.
The main problem of this Coffeelock in 2 level of warlock (1, if you know how to bypass exhaustion without Aspect of Moon). x level further to use higher spell magic slots, x level further from Tools to deal with stronger enemy. Second, and most important for party, problem: time limit. In AL all have time limit. Sometimes DM forced to use this tools, because he see some players just want to gain some money by doing NPC job. Not deadly quests. And when he says something like “after 3 days bandits will end ritual in ruins with artifact and… Read more »
I know I’m a year late, but I’m going to clarify for any coming in later here.
The difference in the use of additional for sorcery points and spell slots is that the spell slots part doesn’t have the “you can never have more” clause. Which means that you can have more, because nothing says otherwise.
On page 101 of the Player’s Handbook, “SORCERY POINTS
You have 2 sorcery points, and you gain more as you
reach higher leveis. as shown in the Sorcery Points
column of the Sorcerer table. –>You can never have
more sorcery points than shown on the table for your
leveI.<– You regain ali spent sorcery points when you
finish a long rest.”
isn’t Crawford incorrect in saying you can use Pact Magic for divine smite? The books says “Paladin Spell Slot”
no it says “you can expend 1 spell slot to do radiant damage” page 85 of the PHB
Cant only short hest dew to exhaustion? Easy fix! Just take 9 levels in Bard, Cleric, Druid or Artificer and get Greater Restoration!
I present to you, the acidlock!!
You don’t recover spell slots on a short rest, if you did the wizard feature “arcane recovery” redundant.
Wizards can regain a small amount of spell slots on short rests – but that’s limited to once a day and capped by how many levels you put into wizard. Other casters regain only on long rests. Warlock, however, regain all their spell slots on short or long rests – to compensate for having very few slots to work with.
This is a basic class feature, and is written in the 3rd paragraph of this article.
I would say that the invocation, Aspect of the Moon, with the language of: “You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.” The key is that you no longer NEED sleep. The benefits of a long rest is a complete renewal of HP and the Hit Dice you can use to replenish them on short rests. So the limitation of going crazy if you stay awake… Read more »