Do you have a player browsing an apothecary, picking up potions and asking “What’s this one?”
The button below will randomly generate an exotically named magic potion. It also suggests some other considerations that may add a little flavour to your game.
Random apothecary
A typical potion generator will typically randomly pick an item from a set of rules, for example, picking one of the potions from the D&D Player’s Handbook.
I created this generator for a D&D 5e-based game in which a friendly apothecary was a reoccurring character, and I wanted the names of the potions to do three things.
Firstly, the metaplot of the game world was that while it seemed pleasant and prosperous in the “civilized” kingdoms, it was actually the case that many ‘monstrous’ races suffered in secret as miners and were even farmed for alchemical parts. The names of these potions, sometimes, allude to this.
As is sometimes the case with shopping, the fancy name of the potion did not always accurately reflect the alchemical contents. This was an added complication.
Secondly, I wanted more game flavour than just calling things “Potion of Healing”. This was especially important as none of my PCs had the skill to identify one potion from another. Giving the medicines weird names meant the group had to rely on the apothecary to tell them what each item might do.
Lastly, I wanted each consumed potion to have a minor effect. There is a temporary and cosmetic unpleasantness that represented the ‘cost’ of consuming the item.
Lastly, just in case I needed to know what a randomly generated potion might do, I also added a suggestion for what the vanilla D&D 5e potion might be.
Creative Commons credit: Potion Bottles by Jeleynai.
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