Lately I have been thinking about social interactions and personal relationships in roleplaying games, which lead to an interesting discussion with some of my players.
Genre Police: Friendship Is M…echanical
When we look at D&D, often a narrative about a group is about found family or how outcasts come together to trust each other.
Genre Police: High Esteem
So let’s take a look at how we can boost players’ love of your game.
Genre Police: I’m In Charge!
I want to now look at a few other ways hierarchical structures in RPG groups can sometimes cause conflict at the table.
Genre Police: Who’s In Charge?
So often, a leadership position in an RPG can be a thankless task.
Genre Police: Joining The Agency
One of the idioms about GMing games is about making sure your players have agency. And in basic principle this a very good idea.Â
Genre Police: Reading The Intent
It might be obvious but I think it is worth mentioning that any roleplaying game ruleset are a ‘text’, much as we would look at any sort of media.
Genre Police: What’s For Who
I recently had an interesting conversation about flow, and I want to share it because I think it reveals some things about RPG that we don’t talk about often.Â
Genre Police: Over The Line
Games become info dumps for new players and massive lore searches for existing players.
Genre Police: The Thinimblin Line
In that moment, I understood a concept I’ve felt in other long-running gameworlds. We’d reached the Thinimblin line. And it made me sad.