The story has stuck in my head, not only as a laughably bad example of how not to respect player agency but also as an interesting thing that can happen during games.
Genre Police: Generic Police
But before we begin talking about what generic systems can offer, we have to talk about how I can serve what you are looking for.
Genre Police: Un-Genre Police
I was recently asked by a reader to cover how I would approach using one game system to run a different game or setting.
Genre Police: Contenders, Ready!
I have pretty much always wanted to run an arc in an RPG game that involved a fictional tournament.
Genre Police: Watching the detectives
In a standard RPG research moment, players getting clues essentially need to ask the right question at the right time or look up information in the right place and maybe make a roll.
Genre Police: Siege Mentality
I hope that gives you an idea about a different structure of adventure/encounter to throw at your players, one that will shake up the status quo and pull your players together.
Genre Police: Feel The Burn
I have been running games 75% of the days in a fortnight on top of other jobs for coming up to two years now, and it was bound to happen eventually.
Genre Police: In Defence Of The Monster
I hope it helps keep you from falling into the traps that we’ve come to associate with the term DMPC
Genre Police: Unstoppable Evil
A few villains who might be a little more extreme in their relationships with the players.
Genre Police: The Many Faces Of Evil
I hope this gives you something to think about and use in your game. Try designing a villain that fits each of these archetypes for your game, and see what you come up with!