I have pretty much always wanted to run an arc in an RPG game that involved a fictional tournament.
Genre Police: Watching the detectives
In a standard RPG research moment, players getting clues essentially need to ask the right question at the right time or look up information in the right place and maybe make a roll.
Genre Police: Siege Mentality
I hope that gives you an idea about a different structure of adventure/encounter to throw at your players, one that will shake up the status quo and pull your players together.
Genre Police: Feel The Burn
I have been running games 75% of the days in a fortnight on top of other jobs for coming up to two years now, and it was bound to happen eventually.
Genre Police: In Defence Of The Monster
I hope it helps keep you from falling into the traps that we’ve come to associate with the term DMPC
Genre Police: Unstoppable Evil
A few villains who might be a little more extreme in their relationships with the players.
Genre Police: The Many Faces Of Evil
I hope this gives you something to think about and use in your game. Try designing a villain that fits each of these archetypes for your game, and see what you come up with!
Genre Police: So Bad, It’s Good
Some villains are great because they are just out for one thing – but that thing doesn’t leave room for us to continue breathing.
Genre Police: Choose Your Own Adventure(s)
Last time we talked about new RPGs and how to get players to try them. But how do you even begin to work out what you want to play?
Genre Police: New Horizons
If you’ve tried lots of systems and your players seem to be slowing down on their want to join you in a new system, it might be because you keep jumping to the newest game on the block.