It isn’t just a question posed by pretentious, budding actors everywhere, but also something often heard across the table at role playing sessions. Whether you create a character yourself or get handed one the GM pre-generated for you, often you want something a little more colourful that a bunch of skills and numbers. The Fire […]
Total Party Overkill: a review of The Long Hard Mile
The Long Hard Mile is a PDF adventure suitable for use with any version of Metamorphosis Alpha, the original science fiction role-playing game, published by TSR in 1976. Since then, the game has been released in four different editions and several revisions, most recently with a print on demand version of the corrected and expanded […]
Delicious Destruction, now with Xtra Cheez: A Review of Foreign Elements
Sometimes, when you see the cover of a book, you not only find yourself unable to judge it, you also find yourself intrigued enough to pick it up simply to fathom what it might be about. When I saw the cover of Foreign Element – with gun-toting futuristic soldiers surrounded by a swarm of indistinct […]
Shadows Out of Time: A Review of In Strange Aeons – Lovecraftian Numenera
As the title of the last Smash Up expansion suggests, an Obligatory Cthulhu Set has become de rigueur for any game line (heck… you almost have a Cthulhu Monopoly in The Doom That Came To Atlantic City). Seriously, not having a Mythos inspired expansion or supplement seems like shooting yourself in the tentacle). Obviously, some […]
Underground, Overground, Wombling Free: A Review of The Devil’s Spine
When Monte Cook and his team ran the Kickstarter for Numenera, three of the many stretch goals achieved offered 32-page adventures. Somewhere down the line, Monte Cook Games reached the decision that they would instead combine the three adventures into a single 96-page volume. With Numenera so fresh and new, a massive world of potential […]
Oh, just one more thing…: A Review of The Miller’s Tale
When you find yourself with a group of players, an evening of gaming, but nothing planned – a short, open-plotted adventure can provide an essential lifeline. In The Miller’s Tale, you have just that – a dark mystery and some interesting personalities – presented in a compact PDF adventure format suitable for any fantasy, or […]
Super Mecha Awesome Go!: A Review of Apotheosis Drive X
Pacific Rim made a big splash this year with Giant Robots battling Mutant Monsters from Another Dimension. We have more monsters and robots to come, I’m certain. Hollywood has found their cool thing of the moment. Manga and anime series love this stuff – and I have enjoyed years of Giant Robots throughout childhood and […]
Let’s go steal a… : A Review of The Rogue’s Guide to Capers
The simple confidence trick has been a fine plot-line for so many stories. From classic films like The Ladykillers and The Italian Job, to modern TV series like Hustle or Leverage, these tales see clever ploys and cons honed to an art form. With the right combination of talent and the resources, you can turn […]
Threat Tree Analysis: A Review of Exotic Encounters – Treants
The menace of a darkened wood has figured for generations in stories told to children or around the camp fire. No doubt these takes intend to set boundaries and instil a sense of caution about the power and uncertainty of nature, to highlight the terrible fates that might befall those who venture too far into […]
Playing the Game: A Review of Purple Duck Storeroom – Arbakampsi
World creation can command a lot of time and attention to get real depth. Most people don’t really account for the minutiae and the ephemera – the little things and words that add colour and substances to a two-dimensional world. Then again, most GMs simply don’t have the time to worry about that level of […]