The Definitely Not Goblins: Christmas Special is taking place in Blackfriars’ Basement, Glasgow, on Sunday the 15th December at 6pm (doors 5:30), and tickets are available.
How Covid and speculative evolution creature design led to a 5e bestiary
This sort of evolutionary ruleset became a tool for world building like I never experienced.
Adapt or Die(?): Musings on book adaptations to the screen
In which guest author Alex Brandon talks book adaptations to the screen.
Entromancy: A Cyberpunk Fantasy (part one)
Geek Native is lucky enough to serialise the first three chapters of M. S. Farzan’s Entromancy: Book One of the Nightpath Trilogy. You can pick that up from DriveThruFiction.
Taking the ‘V’ Out Of ‘Virtual Tabletop’ and Onto Your Tables
I will admit that I have always felt conflicted about playing in-person vs being online – each bringing a completely different experience!
Songs of the Spellbound Sea: Run seafaring campaigns like a breeze
Today we’ve a helpful guest post from designer and author somanyrobots. Robots have a 5e Patreon offering rules, advice and content that’s attracted over 100 subscribers.
SAKE RPG tips: My players want to build a Kingdom
Geek Native invited Rainer Kaasik-Aaslav, the author of SAKE, a tabletop RPG currently on Kickstarter, to tackle the situation when players prefer to build kingdoms rather than go on adventures.
Scenario design: The glue that binds mysteries
I asked game designer Josh Fox whether there was something he would write about mystery games and what makes them tick.
The “Dice” Debate Has Got to Die
“Die” goes back far enough, that we aren’t completely sure of the deepest roots. At least that gives us a clear indication of how long mankind might have been obsessed with odds and gaming.
The Straight Way Lost: Making a “Real Person” in an RPG
Melina Sedó is the main author in the 5e adventure and sourcebook The Straight Way Lost. The Kickstarter is running now, has hundreds of backers and hit the funding goal.