In games, we’re used to exploring magical lands and dangerous dungeons. What about exploring ourselves?
An argument for more sophisticated Tier 1 adventures
I will go over some reasons for why many of the Tier 1 adventures are designed as simple fetch or kill missions and over some exceptional books you can use to fuel your need for more sophisticated Tier 1 Dungeons & Dragons adventures.
Into Madness: 9 Tabletop Games Inspired by Lovecraft’s Cthulhu Mythos
If you’re done with Monopoly and Uno, cue your darkest dungeon-based soundtrack for a look into the abyss.
The ultimate guide to buying and selling magic items in 5E D&D
Magic items play a huge role in 5e D&D – and I love handing them out to my players. But answering even simple questions such as what an item costs in 5e, where and from whom it can be bought, and how to haggle for a better price, is no easy task for the DM due to the lack of official rules and guidelines for doing so.
Battle Box, dice time and logistics: It’s the Box, Not Just What’s In It
The Battle Box is a cleverly designed dice container that lets you sort, display and roll your die all in one.
Everybody knows there are flaws in the alignment grid… Why haven’t we changed it?
In the creative dramas a gamemaster wants their players to experience, the idea is to make their choices feel as meaningful as possible, right?
Five tips for teaching someone to be a Dungeon Master
Teaching someone to be a Dungeon Master is one of the most valuable things you can do to support the hobby.
What is it like to DM? Lars van Breems tackles five common questions
Five questions an actual play D&D host has been asked about being a DM!
The walls are closing in! – or How to wrangle players and puzzles when the time is running out
Sometimes players are gonna overthink things for a multitude of reasons and get stumped by a puzzle in the heat of the moment.
Can you help prevent suicide by playing TTRPGs?
Tabletop Roleplaying Games (TTRPGs) and mental health go hand-in-hand in today’s world. TTRPGs have become a common form of escapism, a way to forget about the problems of everyday life and get into a world of fantastical lands and people.