The successful Kickstarter will allow Columbia Games to produce over 250 pages of content, a 22″ by 34″ physical map and a PDF as well as the hardcover.
Sneak Peek: Lovecrafted Lifeguards
Soon a summer of strangeness ensues. Can you balance your duties as a full time lifeguard with your personal life? All the while a creature from the darkest depths casts its shadow over the Big Surf Challenge.
Subversion: Fragging Unicorns rides a cyberpunk fantasy RPG to success in Neo Babylon
Subversion is a game about people and communities eking out a better existence in this rapidly changing world.
Routinely Itemised: RPGs #193
It’s another busy week of RPG news, and unfortunately, some of it is rather grim this time.
The Raven RPG takes flight on Kickstarter with gothic horror inspired by Poe
The Raven – A Gothic Horror Roleplaying Game funding project is meant to produce a superbly and beautifully illustrated book. Written by the horror and mystery narrative award-winning author Daniel P. Espinosa and illustrated by the renowned gothic international talent Abigail Larson.
What did Roll20 see during D&D’s OGL drama?
Roll20 have informed Geek Native that they will no longer be releasing detailed stats on which campaigns are being created on their platform. Sorry.
Broken Cities is a diceless, GMless RPG in ZineQuest
The diceless and GMless zine RPG asked for €2,500 and has hit that target. There’s still two weeks left to get involved.
Shield Maidens: Yggdrasil burns, Daughters of Freya, raise your shields as Mongoose releases a new RPG range
Mongoose’s first new IP is Alison Cybe’s Viking-cyberpunk Shield Maidens.
Dungeon Denizens from Goodman Games crosses 1/4 of a $million by expanding DCC and 5e with 500 monsters
Non-5e publishers have had an excellent start to the year, thanks to the OGL crisis. Goodman Games, the publisher of Dungeon Crawl Classics (DCC), has timed Dungeon Denizens well.
RPG Publisher Spotlight: Random Rambling Press
Let’s get indie RPG publishers some attention. Writing, designing, producing and publishing a game is especially hard. Imagine trying to market it at the same time?