Motivated by Rascal News’ breakdown of how much work the team of Lin Codega, Rowan Zeoli, and Chase Carter do, I got in touch and wondered if they wanted to talk about it.
You have to be quick to catch a Cocaine Owlbear: An interview with Mike Lafferty
Until someone approaches us for a video game version, this is the last roar of the Cocaine Owlbear. Fainting Goat will continue to focus on indie and Savage Worlds games supplements.
RPG Publisher Spotlight: Calamity Punk Publishing
In this interview, we chatted with the creative director, Mike, and his brother, the systems designer Nick. As with many indie publishers, the talent behind Calamity Punk Publishing wears many hats.
The 13th Age 2nd edition: An Interview with Rob Heinsoo
Pelgrane Press is currently generating buzz on Kickstarter with £250,000 pledged for the 13th Age second edition. The campaign, which asked for £50,000, took about an hour to fund.
Storiaverse: Agnes Kozera on the next evolution of motion comics
Agnes Kozera is the Chief Content Officer of the new mobile story platform Storiaverse.
Sarah Newton on ‘The Chronicles of Future Earth’: Fate Core, cosmic fantasy, and zombies
Thematically, The Chronicles of Future Earth is “cosmic fantasy”. It’s about epic dooms, summoning demons, dealing with weird and ancient technologies, dimension-hopping, and saving the universe.
RPG Publisher Spotlight: Greyplains
April’s Geek Native Spotlight features an interview with Jacob Haines, Creative Director of indie TTRPG publisher Greyplains, known for his smart game design.
Chris Perkins answers, “What do you actually do?”
But not all of them – despite my many years working on the game! I don’t know the game’s complete history. Few people do. But in June, we’ll be releasing The Making of Original D&D: 1970-1977 – that will offer a glimpse at how the original game came to be.
RPG Publisher Spotlight: LunarShadow Designs
Furthermore, how does a 25% discount on everything except Hopes and Dreams of the Orbital Bound from the LunarShadow Designs Etsy sound?
James D’Amato interview: Why the Ultimate RPG Game Master’s Guide author is sceptical on the Matt Mercer effect
I think the real value in GMing guides is being able to see the game through someone else’s eyes.