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A Song Of Ice And Fire Roleplaying: Adventures In The Seven Kingdoms Hardcover – March 10, 2009

4.0 out of 5 stars 20 ratings

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The King is dead! Long live the King! Freed from the grip of mad King Aerys II, Westros emerges from a bloody civil war as Robert Baratheon attempts to bring a lasting peace to the Seven Kingdoms. In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils. Villains are rewarded for dark deeds and honest men are brought low for old loyalties. Conspiracies abound, the wind carries rumors of war, and the Great Houses struggle to find their places in this new regime. And all the while an ancient evil stirs in the far-flung reaches of the north. Green Ronin Publishing is proud to bring adventure gaming back to Westeros with A Song of Ice and Fire Roleplaying.
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Product details

  • Publisher ‏ : ‎ Green Ronin Publishing (March 10, 2009)
  • Language ‏ : ‎ English
  • Hardcover ‏ : ‎ 192 pages
  • ISBN-10 ‏ : ‎ 1934547123
  • ISBN-13 ‏ : ‎ 978-1934547120
  • Reading age ‏ : ‎ 12 years and up
  • Item Weight ‏ : ‎ 1.8 pounds
  • Dimensions ‏ : ‎ 8.25 x 0.5 x 10.75 inches
  • Customer Reviews:
    4.0 out of 5 stars 20 ratings

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Robert J. Schwalb
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Robert J. Schwalb has worked for Wizards of the Coast. His works for Dungeons & Dragons include: Fiendish Codex II: Tyrants of the Nine Hells (2006, with Robin Laws), Drow of the Underdark (2007, with Ari Marmell, Anthony Pryor, and Greg A. Vaughan), Elder Evils (2007), Exemplars of Evil (2007), Tome of Magic (2006, with Matthew Sernett, Dave Noonan, and Ari Marmell), Player's Handbook II (2006).

He has also worked for Green Ronin Publishing on Warhammer Fantasy Roleplay, and he has contributed to Witch Hunter: The Invisible World for Paradigm Concepts (2007).

Schwalb was a long-time developer and staff member for Green Ronin.[1]:376 With Patrick O'Duffy and Chris Pramas, Schwalb wrote The Pirate's Guide to Freeport (2007), a 256-page sourcebook on Green Ronin's best-known locale.[1]:375 Schwalb designed the A Song of Ice and Fire Roleplaying game, which previewed in 2008 and published in 2009; this was his last project for Green Ronin before he moved over to Wizards of the Coast.[1]:376 His additional role-playing work includes work for Black Industries, Fantasy Flight Games, and several other companies.[2]

Schwalb became the writer for the online version of the popular Dragon column "Demonomicon of Iggwilv" in 2008, having thus far contributed articles for Yeenoghu and Baphomet.

Schwalb also co-wrote Divine Power, a 4th Edition D&D supplement, which made the Wall Street Journal Best-Seller list for July 2009.[3]

In 2012, Schwalb became one of the lead designers for the next edition of Dungeons & Dragons.

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4 out of 5 stars
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Top reviews from the United States

  • Reviewed in the United States on November 15, 2012
    So first off, I bought this as a Christmas present for my boyfriend, so we'll see if he actually likes it, which he probably will, because he loves Game of Thrones and he's an avid RP gamer, as am I. I've only skimmed it so far (I don't want to get too into it, because then I know I'll ruin the surprise somehow-probably by talking about it to him, and of course because then I'll want to keep it forever, and then I'll have to buy him another copy, which I might have to do eventually anyways, because he likes to have at least two copies of most of the RPG books, so he can look at one and at the same time, one of the players can too.)But so far, from what I've looked at, it's a pretty darn awesome system and I really hope he likes it, so we can play it, and it's going to be really hard to wait till after Christmas >.< But yes, excellent buy, great price, showed up before I thought it would, so all in all, extremely happy with the results.
  • Reviewed in the United States on January 10, 2022
    Very detailed and a good experience for every fan of the series.
  • Reviewed in the United States on September 20, 2010
    I've been playing role-playing games since I was 10- roughly 30 years now. I've played and run too many games to count and what attracted me to this RPG was the world setting- I'm a Fire & Ice fan. That being said, this review is purely taken in the context of the role playing game.

    My first purpose for buying this is that I am a HUGE fan of the Fire and Ice books. I have bought all of the RPG Fire and Ice books published to date and bought these books to add to my knowledge of the novels themsleves and to look into the possibility of running a Fire & Ice campaign.

    I don't like the game mechanics of this RPG. The system uses 6 sided dice only. Unlike the original Legend of the Five Rings RPG, the game mechanics do NOT form a "perfect mesh" between world content and game mechanics. I think and feel that if this company (Green Ronin) were able to work something out with Pazio or the old OGL (Open Game License) with a D20 system then the RPG per se would be better. Some of the unique character aspects unique to the Fire and Ice setting are great, but then I expected it given the world/game setting. Giving individual characters unique flaws and merits are cool too. There's also sections on mass combat, which is great and highly appropriate for the game/world setting.

    The book pages are top quality with artwork and lots of color throughout. That doesn't necessarily make a RPG a good RPG. I was also disappointed in the description of "advesaries", "opponents", "monsters", etc. The section was too short and not enough on details. The novels mention several monsters throughout the series but this RPG book only cover THE OTHERS and not many other creatures. You have more information on horses than on creatures to fight. If you were planning on running a campaign based on The Night Watch, forget it. Not enough bad guys here so you have to make the rest up yourself.

    Given my experience in playing and running various fantasy and political RPGs, I would NOT want to use the game mechanics from this book. If I were to run a game in the Ice and Fire setting, I would use the Pathfinder or D&D 3.5. Given the politics in the game, Vampire: the Dark Ages might also be more appropriate for game mechanics.

    The game mechanics are not as developed as many other RPGs and this "core" book definitely leaves out lots of information that are covered in the later books (for the record, I LOVE the Fire and Ice Campaign Setting book- worth it's weight in gold).

    If you're buying this book to add to your knowledge or appreciation of the works of George R.R. Martin, save your money and buy the campaign book. If you do want to play a game in the Fire and Ice setting, you probably still need to buy this book but know up front that this book is NOT the RPG extravaganza you're expecting.

    This book is TOO thin (a bad sign for a "core" role playing book) AND lacking of proper mechanics and rules for a complete and detailed game system. Overall I give it 3 1/2 stars.
    3 people found this helpful
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  • Reviewed in the United States on May 29, 2011
    For you tired of playing "superhero mediavel fantasy rpg" (aka Dungeons and Dragons 4e) its the system for you!

    The setting is rich and awsome, because it's inspired on the great fantasy series by the "American Tolkien" - George R. R. Martin, the Songs of Ice and Fire.

    The system is fast, brutal and broad. The mechanics are simple and skill based. You play a combate the same way you play and argument or a siege.

    One of the main aspects of the game is that you can make your character begin as "someone" in the setting, not just the "avarege nameless joe" you usualy rolls.

    Give it a try, but for a better enjoyment of the game you should get the Campaign Setting as well.

    and rememeber: The Winter is comming
    2 people found this helpful
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  • Reviewed in the United States on August 4, 2009
    I was playing dnd about 15 years. I bought 4th edition have nice times but a flavour was missing. 3rd ed. was not bad but not enough. One of my friends adviced this game and i had a chance to have a look at this book and bought from amazon several days after.

    Its one of the best games until this date. If you like low fantasy games, you will like it alot. Mechanics are awesome.

    This game will take the place of dnd and the novel will take the place of lord of the rings.

    Prepare yourself.
    4 people found this helpful
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  • Reviewed in the United States on June 18, 2013
    Pages was just falling out of the book. One entire chapter fell out of the book. Now, I have to get another one because it was sent as a gift.
  • Reviewed in the United States on August 19, 2017
    Over all a good game. It's one great weakness? When player characters have been around awhile, they get overwhelmingly powerful. The current rules (including the second edition) can't compensate for it. This problem eventually takes away from the game play.
    One person found this helpful
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  • Reviewed in the United States on August 6, 2009
    I have played dozens of pen and paper RPG's and this is easily one of the best. The only problem people will have (besides awful proofreading on editors part) is that it is a difficult RPG to GM. I find RPG success is purely on the GM/DM/Referee even bad or broken RPGs can be fun with the right GM but this one requires someone special. Intrigue, overarching story, and large battles are so important that much must be thought out ahead of time. So in other words dont buy it unless you have a badass GM lol.
    One person found this helpful
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  • Jassu79
    5.0 out of 5 stars Mehr als nur ein Lizenzprodukt!
    Reviewed in Germany on February 1, 2012
    Das SoIaF-Rollenspiel erweist sich als erstaunlich eigenständiges, gut durchdachtes Spielsystem, das weit mehr zu bieten hat als nur eine Vermarktungslizenz für George R.R. Martins Fantasy-Epos. Die Charaktererschaffung ist komplex, aber dennoch relativ unkompliziert, und insbesondere die Möglichkeit zur Erschaffung eines eigenen Adelshauses (inklusive bewegter Geschichte & regeltechnischen Auswirkungen derselben) ist äußerst reizvoll.
    Das Spiel bietet dabei Möglichkeiten, die vom persönlich-individuellen Konflikt bis zu groß angelegten Kriegsszenarien und Familienfehden reichen, und gerade auch die Möglichkeit, das "Spiel der Throne" mit seinen Intrigen und Winkelzügen als "soziale Kriegsführung" auszuspielen, ist mir in dieser Form noch in keinem anderen RPG begegnet.

    Kurzum: nicht nur Fans von Martins Westeros-Romanen werden von diesem Spiel begeistert sein.
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