Doctor Who: Sixty Years of Adventure celebrates the world’s longest-running science fiction television show, with a joyous time travelling extravaganza.
Routinely Itemised: RPGs #224
Routinely Itemised is Geek Native’s RPG news summaries column that reaches out to RPGers everywhere on Friday evenings as a one-stop review, discoveries, tips and interviews posts.
Cubicle 7 secure new Games Workshop Warhammer RPG license renewal
Cubicle 7 publishes the tabletop roleplaying games for Warhammer Fantasy Role-Play, Warhammer Soulbound, Warhammer 40K Imperium Maledictum and Warhammer 40K Wrath & Glory.
Imperium Maledictum news: Here is what lies after the Inquisition for Cubicle 7’s Warhammer 40K RPG
The spiritual successor to Warhammer 40K’s Dark Heresy is Cubicle 7’s Imperium Maldedictum. The core rules are out, available for a quick purchase at DriveThruRPG, and there is more on the way.
Imperium Maledictum is out: Cubicle 7 makes the latest Warhammer 40K RPG available
Imperium Maledictum’s intrigue, betrayal, and conspiracy stories use a revised d100 mechanism.
Broken Weave RPG: Friends decay into monsters
C7 call Broken Weave a tragic fantasy, introducing five new 5e/C7d20 classes and a Hope and Decay system.
Cubicle 7 announce C7d20 a new d20 system compatible with 5e
C7d20 will be a complete rule set that is compatible with 5e — you’ll be able to use all of your favourite 5e books and supplements, including Uncharted Journeys and Broken Weave.
The best selling fantasy RPGs published on DriveThruRPG in 2022
Geek Native has been fortunate enough to work with DriveThruRPG again this year to list the best selling titles on the tabletop RPG retailer’s site.
Beyond the Great Rift: Warhammer 40K’s RPG Wrath & Glory launches grimdark bundle
Henry Cavill, no longer Superman or in The Witcher, is in a Warhammer Cinematic Universe. You could be in the grimdark setting’s tabletop RPG.
Uncharted Journeys: Cubicle 7’s Vault 5e offers to improve D&D’s travel and exploration
Many 5e-powered adventures in the D&D vein involve plenty of travel and exploration, but it could equally be argued there’s not in the rules for either. Cubicle 7’s Vault 5e: Uncharted Journeys offers to change that.