One of the success stories Geek Native has been able to chart has been Mage Company. The publisher pulls together clever board game ideas, well thought out Kickstarters and binds them together with savvy business models. In this guest post Geek Native shares the floor with Alexander Argyropoulos & Michael Andresakis the two Mage brains. […]
From the Inkwell: Sleeper – Background Design Principles
Sleeper: Orphans of the Cold War is a Kickstarter project from Death Spiral Games. Geek Native covered the launch, saying the campaign shows promise and since then the number of backers has increased threefold. There’s 15 days on the clock and just £150 to go. This campaign will fund. [Back this Campaign] Geek Native reached […]
From the Inkwell: Tech vs Magic – The Balance of Power
John W. Salvage runs Valhalla Productions, created the game Murder Made Marry, designed the Valhalla Adventure Game and writes fiction. In this From the Inkwell article John shares his thoughts on the tricky issue of getting the balance of power right between technology and magic. This is a struggle many game designers and GMs have […]
From the Inkwell: Evolutionary gaming versus mortality in RPGs
Randall C Ellis is the writer and designer of titles like Sojourner’s Quest and Sojourner’s Moon. Established in 2012, the publisher Sojourner Games began with the idea; We believed that an exhilarating answer to the Old School Renaissance need for an adventure fantasy role playing game was possible. In this guest post Randall discusses his […]
From the Inkwell: Worldbuilding is a funny business
Robin Wyatt Dunn is the author of the forthcoming fantasy Fighting Down into the Kingdom of Dreams. In the book we encounter a giant metal rabbit, the lost dreaming of the Rat City of Roth and re-fight old battles with fusion weapons in a parallel New York City. Geek Native invited Robin to write a […]
From the Inkwell: How to select your author
Fearsome Journeys is a new anthology of fantasy adventure from Solaris. The collection has stories from authors like Trudi Canavan, Saladin Ahmed, Glen Cook, Daniel Abraham, Elizabeth Bear and Scott Lynch and is edited by Jonathan Strahan. Strahan, who lives in Australia, is the reviews editor at Locus. Jonathan kindly agreed to a “From the […]
From the Inkwell: The problem with being a; flesh-eating, blood-drinking, skin-wearing, bone-collecting, vengeful humanitarian
This From the Inkwell design essay is from Tim Westhaven of Broken Tower. Broken Tower’s FateStorm system is a diceless, detailed, set of RPG mechanics and the company has just released the Shattered Moon setting for it. In Shattered Moon players take on the roll of Sidhe. These people had ancient souls that finally awoke […]
From the Inkwell: Why we run Pinterest boards for the Nights of the Crusades RPG
Nights of the Crusades is an RPG set in a world that blends One Thousand and One Nights, the history of the Crusades, modern and ancient terror. The roleplaying game is free to download from DriveThruRPG. MJ Alishah is the author and artist for Nights of the Crusades and runs a themed collection of Pinterest […]
From the inkwell: The World through Roman eyes
From the inkwell is a series in which RPG authors get to talk directly about their own games, sharing their thoughts and discussing the creation process. In this article Brendan Davis, President of Bedrock Games, discusses Servants of Gaius. Bedrock Games products are available through Studio 2 Publishing (print) and Avalon Games (PDF); the latter […]
From the inkwell: Solar Echoes and Andy Mitchell
From the inkwell is chance for RPG authors and publishers to step up and talk about their game, setting and mechanics. The goal is to let gamers get inside knowledge straight from the source. This issue of Publisher Perch is written by Andy Mitchell of Corefun about the sci-fi RPG Solcar Echoes. We have now […]