If the players really remember something and react to it, use that, because then they will do the work for you.
Genre Police: A Structured Argument
If you are a GM, you probably think about structure a lot without even trying – balancing combat, intelligence challenging & social encounters, making sure you check the clock to deliver a good cliffhanger, that sort of thing.
Genre Police: Filling in your blank canvas
Tips from GM Ben and the genre police on how to best use and get inspiration from art in your tabletop RPGs.
Genre Police: Dropping the ‘TT’
How often do we investigate the medium of space in our games?
Genre Police: Let’s Get Physical
When portraying any character in the game world, it’s possible to use physicality to portray emotion and subtext in what a character is saying.
Genre Police: The Beat Goes On
Here’s how the thoughtful use of music can make your tabletop games better and more memorable.
Genre Police: Out of the Box Thinking
There’s a whole host of ideas buried in the structure of various games that can be adapted.
Genre Police: Remembering the G
We sometimes forget that RP comes with a G at the end, that part of its structure and medium is that it is a GAME.
Genre Police: When In Rome… Steal From this column!
For a minute, let’s just stop. We’ve come a long way together. If you have read Genre Police from the very beginning, then when the article after this one comes out, you’ll have read fifty of these things. I want to take a moment to review what we’ve been doing and show you a way […]
Genre Police: It Came From The Cinema Screen!
While at the time B-Movies were often viewed as a lesser form of entertainment, it’s clear now that once they escaped the cycle of continuous western stories, they became a breeding ground for experimental and new types of storytelling and theatre.