While we now have a world where both surveillance and sousveillance technology has openly revealed the flaws of those in power but, paradoxically, every piece of data is seen as a clue to a greater conspiracy.
Genre Police: The Flasher In the Jitty
The genre police take a look at urban myths and how to spin an RPG out from them.
Genre Police: Horror Redux – Revenge of the sub-genres
So, follow me into a jagged history of blending the lines between reality and fiction.
Genre Police: It’s Thriller Time
It’s like something is lurking hidden, underneath, ready to come to the fore. If we look for it, will we ever stop being able to know the truth?
Genre Police: It’s A Disaster
The Genre Police take a look at disaster movies and what we as roleplayers can learn from them.
Genre Police: We’re All Out Of Bubblegum
But let’s be honest, sometimes you just wanna blow stuff up and fight all the enemies in widescreen sprawling combats that define your character as a complete and total ass-kicker.
Genre Police: No Am, All Dram
Given that the emergent style in modern RPGs is a heavily character driven adventures based on flaws, goals and other quirks it amazes me that we haven’t talked about how we go about aiding players and what we can do to avoid tipping into the lair of the deadly Melodrama.
Genre Police: This Water Is Not Window
These techniques are made to generate ideas outside of your normal scope and can be really good if you feel you’re stuck in a rut with the same ideas surfacing all the time.
Genre Police: Sir, Reality
‘That session was pretty surreal’ is a term that gets thrown around a lot in our games.
Genre Police: Party Like It’s 1984
Dystopian fiction is often seen as a reaction to current trends. So can that have meaning inside the context of RPGs?