I was recently asked by a reader to cover how I would approach using one game system to run a different game or setting.
Genre Police: Contenders, Ready!
I have pretty much always wanted to run an arc in an RPG game that involved a fictional tournament.
Genre Police: Siege Mentality
I hope that gives you an idea about a different structure of adventure/encounter to throw at your players, one that will shake up the status quo and pull your players together.
Genre Police: In Defence Of The Monster
I hope it helps keep you from falling into the traps that we’ve come to associate with the term DMPC
Genre Police: Unstoppable Evil
A few villains who might be a little more extreme in their relationships with the players.
Genre Police: The Many Faces Of Evil
I hope this gives you something to think about and use in your game. Try designing a villain that fits each of these archetypes for your game, and see what you come up with!
Genre Police: So Bad, It’s Good
Some villains are great because they are just out for one thing – but that thing doesn’t leave room for us to continue breathing.
Genre Police: Choose Your Own Adventure(s)
Last time we talked about new RPGs and how to get players to try them. But how do you even begin to work out what you want to play?
Genre Police: That Difficult Second Album
You delivered a satisfying conclusion with a cathartic payoff. Now it’s all over. The game is done. And you already miss it.
Genre Police: Tangled Up In Blue
You have, let’s say, a character who has a romantic subplot. While it’s come up in play, both the player and the GM want to flesh this out. But you can’t really dedicate the time to one player’s date night.