It was great of Josh Rosing, the company’s founder and designer, to make some time and answer my questions.
How to Put a Time Limit on Your D&D Quests – and why you should
When we play a game like Dungeons & Dragons, the outcome of each session is, generally speaking, unknown to everyone involved.
The Witcher’s combat aesthetics for D&D: 5e supplement Injuries & Vile Deeds funds
Lone Colossus Games’ Injuries & Vile Deeds: Injury Systems for 5e funded quickly on Kickstarter as hundreds of D&D players wanted more of a tactical and descriptive injury system for the game.
Routinely Itemised: RPGs #110
Routinely Itemised is an RPG news summary, and this week there’s the latest from D&D, Cyberpunk Red, 13th Age, Call of Cthulhu, Critical Role and even of Chainmail, the game that became D&D.
D&D combat done better: A project to enhance 5e with Injuries and Vile Deeds comes to Kickstarter
Injuries and Vile Deeds has a fresh take on combat, and I was able to speak to Josh Rosing, the designer, about it.