Think eye-popping layouts, dazzling colours, and an absolute onslaught of off-the-wall articles, tables, maps, monsters, and adventures.
Back or be damned: Knock! Issue Four Kickstarts
Once again, The Merry Mushmen have cobbled together a bric-à-brac of game design insight, random tables, rules suggestions, monsters, classes, maps, adventures… the lot.
The impressive Knock! returns for issue 3
Issue the Third is yet another thick, slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays, refereeing advice and procedures, weird AF encounters and NPCs, a mini-game or two, and of course a helmetload of random tables for all sorts of uses.
Routinely Itemised: RPGs #119
Games company expelled from Origins, another up for sale at an eyewatering price, and so many tempting new games. A busy week of RPG news!
As good as the first: Knock! 2 is a gazette of weird OSR insight
The art is incredible and frequent, and enough to push Knock! 2 firmly into that impressively professional look that some zines never reach.
Routinely Itemised: RPGs #117
The previews and interviews for D&D’s The Wild Beyond the Witchlight have started to appear and hint at a slight u-turn by WotC. This and other RPG news in the latest Routinely Itemised
Routinely Itemised: RPGs #102
RPG news at bullet point speed for fast-find new releases, interviews, reviews and bundle deals. An at-a-glance catch-up of the recent RPG headlines.
Routinely Itemised: RPGs #76
In the RPG news this week we’ve big news from Pinnacle and Savage Worlds, we discover which project Wizards of the Coast are working on for D&D that will take years and a look at the latest reviews, releases and interviews.