The core of the 140+ page book is the new Archetypes it offers through the vessel of sub-factions.
RPG review: Krampus says Punching Nazis is a free action
“Krampus says Punching Nazis is a free action” is a one-page solo RPG. Fortunately, it’s not an ash-can.
Right for Reasons: A review of the Root RPG
Getting the mood of the game right is critical. The art looks a bit cute, and while the Woodland is often in sombre autumnal colours, the animal-people are often highlights of colour.
Carve out the best bits: A review of Legacy of the Soul Flame
You are never far from the rising dead in this tabletop game. Your characters next step have a high chance of being met by a grasping skeletal hand bursting from the snow.
We know it is all true: A review of Learn to Speak Cat – Fake Mews
Learn to Speak Cat: Fake Mews may be familiar to readers based in the UK. The series by Anthony Smith was a daily feature in the Metro.
Slightly supernatural: A review of The Dee Sanction
John Dee and Francis Walsingham, men with very different approaches and outlooks, run a secret agency for the Queen to protect the country from the rising supernatural threat.
Creating a Cowboy Bebop mini with Hero Forge
My cunning plan was to see if I could use Hero Forge, a name loaded with fantasy overtones, to design and produce a mini for a future Cowboy Bebop tabletop game.
Warhammer World Building: Forsaken and Lost
This month covers a setting, Wrath & Glory: Forsaken System Player’s Guide (PDF only), and an adventure book, Wrath & Glory: Litanies of The Lost (PDF only).
Fishhook grim: A review of Middenheim – City of the White Wolf for Warhammer 4e
Cubicle 7’s Warhammer 4 likes to use the words “grim” and “perilous” to describe the game and accessories. It’s entirely fair. The Middenheim city and surrounding setting remind me of a dark and deadly Skyrim, faintly Scanadvian but evil and all Old World.
An expert touch: A review of The One Ring RPG 2nd edition
Bringing The One Ring to life and making it feel like adventures in Middle-earth also needs an expert touch. The Loremaster, the game’s version of GM, needs to be good.