Dungeons are a big part of Dungeons & Dragons adventures and many other similar roleplaying games. A few years ago Geek Native put together a list of 22 reasons why your fantasy RPG has so many dungeons, but sometimes true stories are stranger than fiction. What if people in your fantasy world just had a […]
Genre Police: You Call it Wuxia, I call it Wushu
From a western perspective, Wuxia and the Samurai genre can be very easy to blend together. In reality, though, Wuxia is a different beast. It has a history of rebellion, heroes disinterested in serving a local lord and finding their own destiny. Sound familiar? It’s probably the content of most weekly gaming sessions. Let’s take […]
Experienced Dungeon Masters offer up their ONE piece of advice for new DMs
Are you an old-time DM or a new one? If you’ve only recently started enjoying Dungeons & Dragons as a DM or another game as GM then this list of compiled wisdom might be of benefit for you. On the other hand, if you’ve been in the hot seat for years now is there a […]
15 alternatives to starting your fantasy RPG in a tavern
It’s not wrong to start your fantasy adventure with your to-be-heroes in a tavern but it is a cliche. What if you want to do something different? An accessible and wise approach is to have your players work together to build some reason to care for the other PCs into their own character’s background. ‘Session […]
RPG Ideas: Running games in a historical context
Tim Chant is a gamer and author (and baker) based in Edinburgh. His latest project, The Frost Fair, asks ‘what if?’. What if history worked out slightly differently. Would the world be very different? Geek Native invited Tim to suggest some ideas for running RPGs in a historical context and he stepped up to the […]
12 different ways to roll up your DnD character
The official Player’s Handbook in Dungeons & Dragon’s 5e offers two suggested ways of discovering your character’s six attributes. You can either assign points from a balanced array of numbers or roll 4d6 and drop the lowest dice. The method is to create PCs who are likely to be a bit more notable than the […]
38 reasons why players might quit your D&D game
Have you ever wondered why someone quit a game on you? Often times it is due to a change in circumstances. The player might have moved away or have a new job with a new schedule and simply can’t make the game any more. However, people also quit games when they’re not having fun any […]
What do you do as a DM when you realise you’ve made a terrible call?
We’re only human and sometimes we make mistakes. DMs might muddle up initiative order or something just as easy but more serious like forget to act as a helpful NPC or confuse the effects of aggressive magic. It happens. As a rule players are generally good at coping when the DM fesses up to a […]
25 strange weather effects for your fantasy RPG
As a GM you might be populating a world full of magic, gods might battle in the skies and demons stalk the night. Despite all this magic, despite the strange elements and powers… the weather remains pretty much boring. In fact, it rarely rains and only when you remember! This post contains a bucket of […]
35 ideas for a non-musical bard
Bards are an important character class. They can make the difference between party success and party failure… but do they need to have some skinny character prancing around with a lute? No, they don’t. Here’s some ideas for a non-musical bard! Orators Your bard could be a storyteller, diplomat, motivational speaker, poet, philosopher, puppeteer, political […]