While some RPG sessions may thrive on unstructured character interactions, social skill dice help balance the expression of a player’s character, especially when personal attributes differ from those of their in-game persona. Games like D&D simplify this with one roll, while World of Darkness offers a layered approach. However, over-mechanizing social actions can restrict the narrative, calling for periodic evaluation and ensuring that mechanics serve the game’s intended exploration while allowing for character growth and varied interactions.
The over-excited player
Che Crawford, aka The Immortal Think Tank, is on the blog again. Why? Another comedy yet too true and sometimes annoying snippet of gamer life and quirks!
Genre Police: Role Assumptions
Lately I have been thinking about social interactions and personal relationships in roleplaying games, which lead to an interesting discussion with some of my players.
Genre Police: Friendship Is M…echanical
When we look at D&D, often a narrative about a group is about found family or how outcasts come together to trust each other.
Genre Police: High Esteem
So let’s take a look at how we can boost players’ love of your game.
When the GM needs to quickly correct a mistake
We see how this GM effortlessly re-did history to return to the current scene as planned. Was this the right thing to do?
Stage actor offers tips on how to get better at non-combat roleplay
TR8R also encouraged Mean-Tie6199 not to worry about being wrong or even bad. There’s no Oscar at risk
Genre Police: I’m In Charge!
I want to now look at a few other ways hierarchical structures in RPG groups can sometimes cause conflict at the table.
Genre Police: Who’s In Charge?
So often, a leadership position in an RPG can be a thankless task.
Kobold Guides: Bundle deal your way to being a better GM and game designer
The Kobold Guides bundle has more than 200 essays, although some appeared in previous Worldbuilder Toolkit offers. We’ve until January 2nd to take the discounts.