When we look at D&D, often a narrative about a group is about found family or how outcasts come together to trust each other.
Genre Police: High Esteem
So let’s take a look at how we can boost players’ love of your game.
When the GM needs to quickly correct a mistake
We see how this GM effortlessly re-did history to return to the current scene as planned. Was this the right thing to do?
Stage actor offers tips on how to get better at non-combat roleplay
TR8R also encouraged Mean-Tie6199 not to worry about being wrong or even bad. There’s no Oscar at risk
Genre Police: I’m In Charge!
I want to now look at a few other ways hierarchical structures in RPG groups can sometimes cause conflict at the table.
Genre Police: Who’s In Charge?
So often, a leadership position in an RPG can be a thankless task.
Kobold Guides: Bundle deal your way to being a better GM and game designer
The Kobold Guides bundle has more than 200 essays, although some appeared in previous Worldbuilder Toolkit offers. We’ve until January 2nd to take the discounts.
Genre Police: Joining The Agency
One of the idioms about GMing games is about making sure your players have agency. And in basic principle this a very good idea.
Genre Police: Reading The Intent
It might be obvious but I think it is worth mentioning that any roleplaying game ruleset are a ‘text’, much as we would look at any sort of media.
Genre Police: What’s For Who
I recently had an interesting conversation about flow, and I want to share it because I think it reveals some things about RPG that we don’t talk about often.