Games become info dumps for new players and massive lore searches for existing players.
Genre Police: The Thinimblin Line
In that moment, I understood a concept I’ve felt in other long-running gameworlds. We’d reached the Thinimblin line. And it made me sad.
Genre Police: The People Game
I’m now looking forward to fixing my mistakes with that group – we haven’t played since things got a little tense, but I know things went wrong and how I can make things better.
Genre Police: Juggernaut
So, we’ve talked for the last couple of articles about dramatic situations and using them to generate ideas and plot, using the work of Georges Polti as the basis for our investigation.
Genre Police: What’s My Motivation?
In 1895, the proto-structuralist theatre scholar Georges Polti suggested that in the making of drama, that there were really only 36 potential instigating situations that could be considered worth presenting.
Genre Police: I Am The Law/Am I The Law?
Last time, we looked at GMing through a binary of ‘Lawful’ versus ‘Chaotic’, and while accepting that such a binary was an oversimplification, it was worth looking at to think about how we deliver a game.
Gamers offer tips to player whose DM started to date someone else in the group
His aggression is only targeted towards me, and never at the other players.
Completely Unfathomable: NPCs Help Build a World
This month covers creating non-player characters to help build the world and bring it to life.
Genre Police: Aligned Playstyles
I’ve recently been thinking about how different GMs run a game. As someone in the community whose job is to run games and talk about games, I try to listen to many other creators and what advice they bring to the table.
Genre Police: The Deaths Of The Author
Do I run them how the original creators thought about them? I certainly don’t run them the way the latest owners intend them to be run.