I was recently asked by a reader to cover how I would approach using one game system to run a different game or setting.
How DMs Can Conjure Up Creativity into Session Prep Using Writing Prompts
Now you have all you need to jumpstart your next session prep with some creative writing prompts and find some new ideas.
Genre Police: Siege Mentality
I hope that gives you an idea about a different structure of adventure/encounter to throw at your players, one that will shake up the status quo and pull your players together.
Corruption might be unexpectedly wholesome in your RPG
Corruption comes in many forms. Regardless of differences, all of them are linked to the central premise that something once pure or good becomes infected, and slowly changes into something less than what it was, a damaged version of itself, often twisted into its very antithesis.
How to Put a Time Limit on Your D&D Quests – and why you should
When we play a game like Dungeons & Dragons, the outcome of each session is, generally speaking, unknown to everyone involved.
Genre Police: In Defence Of The Monster
I hope it helps keep you from falling into the traps that we’ve come to associate with the term DMPC
YZ Worldbuilding: Ruins of Symbaroum
Year Zero World Building creates campaign settings using Free League’s RPGs. This month is a trek into the vast Forest of Davokar for the Ruins of Symbaroum. How to kick off a campaign, and how to build your own version of this mythical setting.
Genre Police: Unstoppable Evil
A few villains who might be a little more extreme in their relationships with the players.
Genre Police: The Many Faces Of Evil
I hope this gives you something to think about and use in your game. Try designing a villain that fits each of these archetypes for your game, and see what you come up with!
Genre Police: So Bad, It’s Good
Some villains are great because they are just out for one thing – but that thing doesn’t leave room for us to continue breathing.