Sometimes, inspiration is not on your side. Irritatingly, this can happen all too often when you have a session coming up that very evening and nothing prepared in advance. For the ill-prepared or creatively blocked, the Internet comes chock full of inspiration in various states. You could try skimming news and current affairs sites for […]
Unlimited Rice Pudding: Review of The Seventh Doctor Sourcebook
Everyone has their own favourite Doctor. Sometimes, that Doctor happens to be the one that you grew up with. Other times, it’s the Doctor that you saw last. Perhaps you identified with a Doctor or he happened to remind you of someone you respect or appreciate. Maybe, well, maybe you just have a soft spot […]
Bastion is Full of Lies: A Review of Into The Odd
The business of roleplaying can be a tough sell to people who have been exposed to the experience previously in an uncontrolled or raw form. Speaking from experience, I have seen people enthused by the prospect turned sour when they saw the size of the average core rule book. The Player Handbook for 4th Edition […]
Riders: A Game About Cheating Doomsday
[Back this Campaign] In Riders, players take on the role of servants to the four Horsemen of the Apocalypse – and they do it riding around on motorbikes. Neat, huh? Essentially, the end of times looms large and not everyone’s as keen about it as the Horsemen. A few entities – the Shepherds – like […]
Return Man to Dust: A Review of The Dark Spiral
Every game hopes to bring something new to the table, but as a reader you don’t necessarily grok the setting or the promise from the outset. Sometimes you’re left to your own devices. Other times, the publisher kindly serves up an introductory adventure or – even better – a whole campaign. By offering a set […]
A Strange End of Days: Review of Eschatology Code
With the still relatively recent release of The Strange, the new iteration of Monte Cook’s Cypher system first used in Numenera, Eschatology Code provides a quick and straight-forward adventure to get you started. Designed for running at conventions, and actually used by the Monte Cook Games team at Gen Con 2014 this summer, it offers […]
The Road Goes Ever On and On: Review of Into the Violet Vale
Into the Violet Vale is a straightforward adventure supplement for Numenera, written to play at a convention or as a basic introduction to the game. The adventure was run in official GenCon 2014 Numenera events and you can now purchase and download it in PDF format. Form Into the Violet Vale is a 25-page adventure […]
World War Fhtagn: A Review of Achtung! Cthulhu: Investigator’s Guide
Alternate worlds provide heady potential for gaming groups. With a little knowledge and a wealth of imagination, you can turn something commonplace in an extraordinary gaming experience. Sometimes, those experiences go to dark places, but then we need to show some respect and understand the difference between reality and the fictional world. When it comes […]
Cold Blooded Numenera: A Review of Ninth World Assassins
If you have a problem… if no one else can help… and if you can find them… maybe you can hire… a Ninth World Assassin. While Numenera sets a stage for adventure in the far flung future, after the rise and fall of nine great civilisations, certain things remain the same – like the shadowy […]
Try Another: A Review of The Accelerated Book of Approaches
The Fate Core system provides an incredibly flexible platform for running games of any genre. Indeed, this flexibility makes Fate more of a gaming tool-kit than a system, as you can shape it to meet your needs – narrowing for simplicity or expanding for crunchy complexity as you and your gaming group see fit. Fate […]