This week we’ve seen Shadowrun 6e edge closer to release, more material for Vampire 5e, new rules for The Witcher and Wizards of the Coast open a small scale playtest for D&D as it introduces new subclassses for Monk and Barbarian.
Shadowrun’s Sixth World begins with a takeover
Trailer video for Shadowrun 6e urges people to log off the Matrix.
Routinely Itemised: RPGs #6
Save time by whisking your way down this bullet-point summary of RPG industry news and discoveries.
Routinely Itemised: RPGs #4
A weekly roundup of RPG news in a handy set of bulletpoint lists.
Shadowrun 6e: Sixth World Beginner Box out in digital and off to a rocky start
Early purchasers of the game are suggesting that Catalyst Game Labs might just be feeling the time pressure. It looks like typos have slipped into the Beginner Box.
Shadowrun 6e will (eventually) allow players to design their own spells
Shadowrun 6e will let players and GMs use a modular system to do design their own spells. Not yet, though. This isn’t in the core rules. There wasn’t enough space.
Free to Download: Shadowrun 6e – Human Rigger dossier
Freebie NPC that happens to explain some of the Shadowrun 6e rules.
You have two cows… the roleplaying game edition
You have two cows. On a 10+ they graze peacefully without incident.
Shadowrun 6e line developer promises a different feel for the game
In the interview, Jason Hardy talked about drawing inspiration from other games and his desire to streamline Shadowrun 6e.
Six supplements for Shadowrun 6th edition announced
The core rule book is out in August and will cost around $49.99, while the Limited Edition will cost $99.99 and the Executive Edition will come in at a staggering $199.99.