Think eye-popping layouts, dazzling colours, and an absolute onslaught of off-the-wall articles, tables, maps, monsters, and adventures.
Back or be damned: Knock! Issue Four Kickstarts
Once again, The Merry Mushmen have cobbled together a bric-à-brac of game design insight, random tables, rules suggestions, monsters, classes, maps, adventures… the lot.
Nightmare Over Ragged Hollow: Merry Mushmen are doing adventures now
Nightmare over Ragged Hollow is a sandbox so players can interact with a town and its people in any way they want.
The impressive Knock! returns for issue 3
Issue the Third is yet another thick, slick brick of that magical brew of old and new across the spectrum of our common interests: game design essays, refereeing advice and procedures, weird AF encounters and NPCs, a mini-game or two, and of course a helmetload of random tables for all sorts of uses.
As good as the first: Knock! 2 is a gazette of weird OSR insight
The art is incredible and frequent, and enough to push Knock! 2 firmly into that impressively professional look that some zines never reach.