< PreviousWizards without Coats Next > Dungeon Masters have a unique way of “looking daggers” at people. Mind you, with the right attributes characters are pretty good at disarming too.
Wizards without Coats: Rainman
< PreviousWizards without Coats Next > Wizards without Coats have already featured the powerful weatherman and now it’s the turn of the intelligent Rainman. Every adventuring party needs one.
Wizards without Coats: Flame Weapon
< PreviousWizards without Coats Next > Every adventure group will tell you it can be a real challenge to travel with a thief. First level thieves are a particular challenge as sometimes their aspirations outreach their ability and their health. Safety tip: do not over compensation for this by giving them a magical […]
Wizards without Coats: Eggs
< PreviousWizards without Coats Next > Perhaps there’s a reason why so few fantasy game worlds have a festival/holiday that involves a bunny hiding eggs for people to find. Think of the mixed messages that would send!
Wizards without Coats: Foreclosure
< PreviousWizards without Coats Next > Oh dear. Everyone’s suffering in times of austerity. Poor Camelot. The last thing the castle needs is to vanish to magical foreclosure.
Wizards without Coats: One Ring
< PreviousWizards without Coats Next > The first rule of surviving the dangerous fantasy world – do not wear magical rings while doing the washing up. No matter how tempting it might be.
Wizards without Coats: Fumble
< PreviousWizards without Coats Next > Er, Jack! That wish was not a good idea!
Wizards without Coats: Adventure Cards
< PreviousWizards without Coats Next > Kids these days! They don’t know how to adventure like we did. Adventure cards, indeed!
Wizards without Coats: No Smoking
Rules are rules. Just ask the GM.
Wizards without Coats: Donkeys
The enemy are a strange and bizarre people.