Path of Glory continues with a three-part adventure and coverage of three new locations: a haunted forest, a dangerous ruined dwarven mine, and the large eastern lands full of undead and witches and other challenges.
Worldbuilding Dolmenwood: Angry Owl Adventure Site
Dolmenwood is a dark fairy tale that includes full rules using a slightly modified version of Old-School Essentials in a faerie woodland setting both fantastic and terrifying. PDFs of these books are available now with print copies likely available in a few months.
Worlds Building: The Nexus Campaign
For GMs who want the feel of a lived in campaign created through their worlds building efforts, but don’t spend all their time in one place, there is another option. The nexus campaign.
Moria: Worldbuilding The One Ring
If you enjoy fantasy RPGs, I can’t think of any reason you wouldn’t want to add Moria to your collection as soon as possible.
Worldbuilding: The Electric State Journey
The world of The Electric State Roleplaying Game revolves around the player characters going on a journey in a 1990s California sliding toward total ruin.
Ad Astra – Mutant: Year Zero Extended Campaign
A gamemaster can use the solar system spanning adventure and supplement Ad Astra along with Mutant: Year Zero to create an extended campaign connecting a custom built ruined world with the dwindling powers still left in the surrounding solar system.
Colony Creation in Alien: Building Better Worlds
Building Better Worlds covers a mini-campaign and provides great support for colony play. In the back of the book are random tables to create a planet, and the colony established there that the PCs will be running.
Worldbuilding Troika!: Books Full of Weird and Astonishing Adventures
Troika! is a true treasure and a great system for world building and running exciting adventures. The science-fantasy RPG includes old, decadent crystal Spheres; worlds hung across a hump-backed sky and reachable by golden-sailed barge, labyrinths of non-Euclidean geometry, and eldritch portals.
Worldbuilding Troika!: A Treasure of an RPG
I’m just going to touch on a few of the rules that bring the worlds of Troika! to life for me. These rules enhance the setting and fill in needed details to the implied setting.
Worldbuilding with The One Ring: Tales from the Lone-lands
While the setting and adventures contain much that makes The Lord of the Rings amazing, it is set at more of a scale to match the adventure Bilbo had in The Hobbit. Perfect for RPG world building.