Side Quest Press has today launched Lost Lights on Kickstarter, a Mesopotamian and Mesoamerican mythology-inspired RPG setting for 5e and Pathfinder.
There’s also a download link available for the Player’s Guide (too big, too generous to embed) that provides an up-close view of the game for potential backers. In the meantime, you can pledge or watch the intro video below or on the project page.
Dariush Gheyssarieh and Anthony Barajas’Barajas’ campaign setting two primary continents where one is recovering from a millennia-long war with celestial overlords and the other dominated by a techno-theocracy trying to cope with the banishment of their gods.
The name “Lost Lights” has meaning for each continent. On our high fantasy continent, the War of the Heavens between the Ahura and Daevas ended by ushering in the Age of Gloom, thousands of years of plague and famine. Society has only recently risen out of such depths as the Age of Perdition begins, and it’sit’s up to the peoples of the land to find their fates together. On the other continent, things are a bit more recently cast askew; the gods, who had always been hands-on guides to the Church and every Hegemony citizen, have disappeared from the world entirely. With this happening, the stars and heavenly bodies themselves appear moved and muted in the night sky.
There are no longer any guiding Lights for anyone on Zoenn – they are Lost.
Lost Lights aims to avoid recasting real-world cultures as fictional ones, take inspiration from them instead, and do something new.
The core rules are more than a worldbook for Zoenn-Ridef and add lineages and ancestries (which 5e players might call “race”) with their deconstruction as manipulation of the ancestors of Maenwar have created sequences of heritages seen nowhere else. Dwarven elves, merfolk vampires, and tiefling orcs are commonplace.
Free to download: Lost Lights Players Guide
The book also has rules, as it is appropriate for the setting, gaspunk technology, railways, firearms, automatons, and the Techmam powered armour worn by Arbiters of the One Church. There are more than thirty new archetypes and subclasses.
There are early bird tiers available if you’re quick enough. The first 500 will get the PDF of the setting and stretch goals for $22; after that, it’s $25.
The first 200 can get the Lost Lights softcover for $37 with shipping worldwide but separate for $37. It’s $40 after that.
There are other tiers for retailers and supporters who want to name NPCs, create weapons or even a god!
It looks like most of the tiers are earmarked for a January 2022 delivery.
Lost Lights actual play
Band of Badgers has a three-hour stream of the game.
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